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An Intelligent Agent-Based Multi-Character Animation Project
Demo video: Flocking and herding in 2-D, boid model - Hart & Cunningham 
13th-Dec-2007 11:26 pm
weapon



Posted: 13 Dec 2007
Authors: Jack Hart and Duncan Cunningham
Description: Flocking simulation using Reynolds' boid model with 100 agents, rendered with the Ogre3D graphics engine. In this simulation, the movement of agents is restricted to a plane. The spring, 2008 edition of the system will use 3-D banking and steering, with other imported models.
3-D models used: Subaru WRX STi Rally Car (blue and white) and Jeep Cherokee (red)
Acknowledgements: zengeneral for inspiration and early tips

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